Established Places Beyond the Map

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Established Places Beyond the Map

Postby Tim_Coltharp on Wed May 25, 2011 4:11 pm

In this section I will cover some of the established places beyond the map.
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Khordaldrum or the Southern Dwarven Empire

Postby Tim_Coltharp on Wed May 25, 2011 5:03 pm

Khordaldrum (or it is often called, the Southern Dwarven Empire) was for the largest nonhuman nation for much of after Zenith History. Set in the DaShan Mountains that seperate what is currently the New Zenith Empire from the Isfahan Confederation. It was founded during the deepest of the Age of Ruin that followed after the new Zenith Empire.

Legend says that in those ancient days that a subset of the 10,000 Gods that would become the Dwarven Gods sought out a refuge from the chaos that embroiled the world. They found that the high mountains and their isolated valleys of the DaShan Mountains were largely being ignored by the warring gods. Eventually the Dwarven Gods grew lonely and they desired the company of children and protege. But while the mountains were safe, they lacked food. But the Dwarven Gods could not resist their urge to create and teach. Some crafted children from the hardest stones. Some breed with the mountains themselves and their potent seed forced the hard rock to yield up offspring. Some just spoke the rocks until the rocks spoke back to their gods (usually telling them to stop yammering). In all cases the result was the same. A hardy people of patience and determination who's squat frames were ideal for surviving in small caves, withstanding fierce freezing winds, and could survive on less food and of worse quality.

The dwarves would prove to be well suited for their homeland and prospered. By the time of the rise of the Rucien Empire, they had grown into a signficant people to not be taken lightly. While the Rucien Empire was actually founded not far from Khordaldrum, it was a whole 300 years Khordaldrum offered surrender terms and joined the Rucien Empire.

The Rucien Occupation was actually ironically a golden age for Khordaldrum. Prior to its surrender, the dwarves had been an insular people that never left their mountains. While their surrender terms had been fair, one requirement was that Khordaldrum had to provide forces for the Ruicen military. Soon dwarven detachments were all over the empire. The dwarven people were able beneficially exchange culture and technology with the other members of the Rucien Empire. Often small dwarven towns would pop up around minable resources. The dwarves were actually instrumental in the conquest of what would become the Ulfen Kingdoms, and claiming the mountains there from the giants. It would be these dwarves who would eventually found Khormyn (the Northern Dwarven Kingdom) in those mountains.

When a group of adventurers revealed that the Rucien Elves were actually secret demon worshippers who wanted to give the world to their mad masters and Rucien Xan their capital was sucked into the Void between Worlds, the Empire cracked. While the Rucien Empire had largely been beneficial to subjugated peoples, any who tried to rally a restoration of the Empire was feared to be a demonic cultist trying to revive the Rucien Elves plan. Feeling betrayed, Khordaldrum returned to its old ways and broke from the outside world. Fearing that the outsiders were tainted, they refused to allow their compatriots to return to their homeland.

Since regaining its independance Khordaldrum has largely stayed indifferent to world affairs. And while it was highly isolationist for a couple centuries after regaining independance, it now trades extensively with its neighbors, maintains embassies, and allows limited travel through its territory.

Khordaldrum is ruled by an Emperor and his council of Thanes (rulers of individual clans). The system is semi-herditary. Emperors and Thanes each have their own cabinets of officials who are handpicked to lead. From these cabinets an heir is eventually choosen. Usually one of the children of the Emperor or Thane will be in this cabinet will be groomed for eventual leadership. The Emperor and the Thanes each claim that they have a divine mandate to rule that has been passed down from the very first Thanes who were picked by their gods (and every so often the Gods will reaffirm this line of rulership).
Last edited by Tim_Coltharp on Wed May 25, 2011 8:41 pm, edited 1 time in total.
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Khormyn or the Northern Dwarven Kingdom

Postby Tim_Coltharp on Wed May 25, 2011 5:04 pm

Place holder
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Xoan or the Elven Nation

Postby Tim_Coltharp on Wed May 25, 2011 5:05 pm

Place Holder
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Montebanc or the "French" Ulfen Kingdom

Postby Tim_Coltharp on Wed May 25, 2011 5:33 pm

Montebanc is a large western Ulfen Kingdom. Montebanc is currently in the midst of a Golden Age, though any native will tell you it is just a good start.

Untill 200 years ago Montebanc was more a region than a kingdom. The nominal king of the area ruled over a group of mostly independant barons. Large swaths of the kingdom were wilderness inhabited by all sorts of monsters. However around that time the Montebanc kings began to encourage the growth of handful of cities that they personally controlled. They liberalized the laws and established a clear rule of law, improved and enforced property laws, and created a series of town councils to both manage the cities and advice the king. While slow at first the new system began to generate results and these cities grew wealthier. The Montebanc kings then used their wealth to secure important trade routes around the kingdom, which made the cities only wealthier. This undermined the power of the barons in two ways. The barons often made made their income from raiding travelers, the new highways made their near impossible to continue. Additionally the other cities of the kingdom began to be petition to be made crown cities also. While some barons resisted and rebelled against these changes, they were out matched by the kings' wealth and the support of his more loyal barons. And while many barons did not like the changes, they were not so outraged that they would seek rebellion. Eventually the barons would find that best way to rise in status was to join the King's Military.

However it would be the Horned Prince Crusade that catapult Montebanc from prosperous to great power. When Principality of Fourtunee in the east was overrun by demons, the Pope in Everlon called for Crusade. The demons devastated much of the territory around their starting point. Many refugees fled west, and the best were welcomed into Montebanc. This surge of skilled labor and fleeing nobles was a huge boon to Montebanc. It took 40 years for the demons to finally be purged, and by then these immigrants had no desire to return.

While not the most populace or largest of Ulfen Kingdoms, Montebanc is definately the wealthiest. Among the Ulfen colonies in the New World, Montebanc is the dominate force, with nearly half the colonial population and territory belong to this nation. Montebanc has benefited from its colonies in the form of resources and Zenith artifacts.
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Everlon and the Papal Estates

Postby Tim_Coltharp on Wed May 25, 2011 5:34 pm

Everlon and the Papal Estates sit on a small but signficant penisula that juts southward from the Ulfen lands into the Middle Sea. It first came to forefront of history when the Rucien Empire used it as a beachhead in the conquest of the Ulfen lands. After the Ulfen conquest, the site would fade once again into obsurity. When the Rucien Empire collapsed, a group of elves claimed the penisula for themselves.

Centuries later missionaries of the Light would again use Everlon as a beach head. The missionaries quickly converted to the area to the Light when they were able to drive out the native gods and expose their priests as frauds.

Everlon would remain a sleepy elven settlement if not for the coming of Raoism and the bloody civil wars in the South. As the war turned against the Aspirists they were driven back to their holy cities. The converts in the north were largely unable to help because they were divided from them by the Middle Sea. But a group elven Aspirists were determined to do something. Everlon had several Rucien artifacts and they discovered one such item. They discovered an ancient gate and were able to get it functioning. Using this gate they were able to establish a portal to the Aspirist strongholds in the south. While this breakthrough was too late to turn the war, it did allow hundreds of thousands of Aspirist refugees to flee into North. It also allowed the Pope and his college of clerics to rebase themselves in Everlon.

While the gate eventually wore out, Everlon would become the new Holy City of Aspiranity after their old one was razed. A large city dedicated to the Light would grow and take on the name of the Penisula. Today hundreds of pilgrims come daily to the city to see the holy relics and hear the sermons of the leading clerics of the Light. Everlon the city is far from being the largest city in the world, but it some say it is the most beautiful. The elves used a slow semi-magical process of growing crystals to fashion a city of aching beauty.

The Papal Estates are a series of model estates each controled by a high ranking cleric that are both functional, elegant, and devoted to worship of the Light.

About the only blemish on this storybook land is a port town that sits on the main main highway leading into Everlon. In any other place this city would be just a typical city, but contrasted to the rest of the estates it comes off as squat and homely. It in this port that the base functions of the Estates are handled. While Everlon produces excellent wine, silk, and olive oil much of it is consumed locally by the affluent priests. It is here that coin donated by piligrims leaves the area to purchase what the Estates need to survive.

The Pope and the College of Clerics have complete control over the Estates. Fortunately they are very benevolot autocrats. Occassional zeal will override common sense, but far more people wish to live in the Estates than wish to leave them.
Last edited by Tim_Coltharp on Wed May 25, 2011 6:44 pm, edited 1 time in total.
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Free Cities or the Former Zenith Colonies

Postby Tim_Coltharp on Wed May 25, 2011 5:34 pm

When the Barrier fell, the New Zenith Empire was well positioned to capitalize on this situation. Their magic users were the first to be aware the Barrier had fallen. Their Emperor realize that "reclaiming" their homeland would further legitimize his regime. As a consquence the Zenith Empire was quick to organize large teams of explorers and settlers. It spared no expense.

In a matter a decade a few dozen nascent cities had popped up in the New World. However this colonization was largely artifical unlike the the Ambropolitan, Ulfen, and Isfahani colonies. Large numbers of hemin (peasants) and eta (slaves) were tore out of their homes and sent to live in this wilderness. The samurai that traveled there were either offered large incentives or begrudginly ordered to go. Overall the process was taxing on the Zenith Empire, but the Empire had excellent administrators and an Emperor who had an uncanny ability to know just how much he could wring out of his subjects without breaking them.

But then the Emperor died, and his son proved to be a arragont moron that was slightly delusional. While the mistakes were numerous and burnt up the political capital and societal goodwill that the last 15 emperors had built up, let's focus on just his policies in colonies. The first moronic decision he made was to cut the lavish funding the colonies had enjoyed. That in and of itself would not be so damning if the same time he demanded that the colonies report a even more impressive growth than under his predecessor. His subjects were at a loss as to how to do this, and the only guidance the new Emperor would give is "Its your job to figure out how to execute my edicts" followed by a few decapitations of those that dared question him.

The Zenith governors were at a loss. They had to succeed or die. They also knew that the Emperor's spy network would be observing their progress, so they could only expect to get away with slight fudging of reports. The governors' solution was threefold. For starters they threw open immigrantion to all nationalities. Next they granted special legal protections to these people that put them on par with the rights they enjoyed back home, if not better. Finally the bribed some of the Emperor's favorites back home to praise the ingeniuty of their plans. The new Emperor only saw that his orders had been obeyed and any doubt he had was calmed by the flowery words of his favorites.

At first only Ambropoltians (who were facing mounting population stresses) would migrate, but as it became more and more clear that it was not a Zenith trick, large numbers of Isfahani also began to migrate. This new caste "the foriegners" infuriated all levels the transplanted Zenith culture. The hemin and eta felt like they had been pushed down to social ladder on behalf of these foriegners, plus they craved the rights the foriegners had. Meanwhile the samurai felt that their own importance diminished. While in name the samurai were the superior caste, in practice the foriegners were granted even more protections then them AND farless of the obligations.

Meanwhile back home the new Emperor's even greater ineptitude eventual caused a Civil War. When the colonies learned of this fact, revolts quickly broke out. The governors were losing control. But it go worse. The Pope in Everlon and his clerics had long watched the situation in the Zenith colonies. Sensing a way to bloody the nose of the Raoist empire, they had commissioned a some military leaders to organize a potential liberation when they first sensed an exploitable situation. By the time news of revolts reached Everlon the Church of the Light had already developed a plan of action. Its Holy Army of Liberation arrived just a the revolts were cresting. This army would from the core of a colonial army that would sweep through the Free Cities. The Holy Army was heralded as heroic liberators as they went. Behind the Holy Army came swarms of missionaries that came to offer aid and salvation.

The scars of the revolt still mark many of the Free Cities. The Free Cities are also hardly regonizable as the Zenith colonies they were just a generation ago. The large numbers of Ambropolitan and Isfahan immigrants made the Free Cities multinational. The Ulfen liberators had a disportionate effect on the Free Cities.

The Free Cities recently formed a alliance to protect one another from threats, but each Free City has its on government and set of laws. The Free Cities are mostly ruled by a combination of merchant princes, warlords, and city councils. For the most part freedom of religion is the norm because the cities are fearful of starting a religious civil war.

Since their independance, the Free Cities have become large exporters of foodstuffs. Much of these foodstuffs make their way to Ambropolis which produces mass produced finished goods that are in demand in the Free Cities.
Last edited by Tim_Coltharp on Wed May 25, 2011 9:36 pm, edited 1 time in total.
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